Prerequisite
To follow this tutorial, you need to complete the previous tutorial on building our application on PC
Switch the Build Settings to Android
Go to File and select Build Settings

The Build Settings window appears, under Platform, select Android and click Switch Platform

Unity will start to switch the application to Android format

Once the switch is completed, under Platform the Unity icon will now appear at the Android instead of the PC

Customizing the Android player settings
Press Player Settings

Player Settings window will appear. Change Company Name, and Product Name to your own name

Check that App Orientation is Potrait
Press Resoultion and Presentation to expand its settings

Under Resolution and Presentation, make sure the Default Orientation is Potrait

Adjusting Other Settings
Press Other Settings to expand its settings

It will expand into a looong settings to something like this

Changing our Package Name
In the Package Name slot, change the Package Name to the format of com.yourcompanyname.product. For an example I used com.mycompanyyeah.test1.

Important Note! Pay Attention yeah:
- Your Company Name and Package Name, should be the same as previously entered at the Company Name and Package Name slot
- No spaces are allowed!
Set Scripting Backend to IL2CPP
Make sure the Scripting Backend is IL2CPP

Set Target Architecture
Check ARMv7 and ARM64. ARM64 is compulsory as now Play Store will only accept app that support ARM64. ARMv7 is selected so that we can support older devices.

Press Build Button to Build our apk

Select where to save the .apk
A window appears, lets put our apk to the desktop

The APK will start building

Our test APK will appear. Copy it to your Android Phone and install it

Don’t know how to install an APK? Click this link and read the tutorial here
Testing our AR on Android
Run our installed Test App and scan our Image Target. It should work now. Yeah!
