Augmented Reality Wave Reflection
Recently, as part of our consultation project, the requirements are to vizualise sound wave reflection off a wall. It is required that the AR does not use markers so we used ground plane tracking. This is the outcome. By using the mic on mobile devices, students can record their own voice, the voice will be…
When Your Code Is On Fire
Disasters do happen when you are working on projects. I am reminded of a certain situation in which a junior programmer imported something into the core library and errors started popping up everywhere. Like “the whole house is on fire” situation. Now, I know about not touching production rules, backups, etc. There are systems put…

Simpler Way To Play Animation for Vuforia (2021 Update)
Okay, you want to play an animation, then nooooooo………..the model has more than one animation, so what do you do? Do you go through the process and create transitions, add parameters and do all of that? No you don’t need to actually. This is a handy tool for doing things fast. Here is the download…

From SkecthFab 3D Model to Unity + Vuforia
One of the complaints that I usually get from people that want to create contents but unable to do so is “I do not know how to create 3d models”. Here is my proposed solution, you can use 3D Models from SketchFab for your Unity + Vuforia AR. In this video I have made, you…

Adding More Image Targets to Your Vuforia AR
This time I decided to tackle this topic fast and head on in 2nd tutorial because that is the most common questions that I usually receive. Also will be in the works soon are advanced and mid-level projects

Getting Yourself Started with Vuforia with Unity 2019 above (2020 updates)
So, why is this sudden post? Err well, if you install the latest versions of Unity, you will notice that setting up Vuforia will be a little bit different. We will need to use Unity’s Package Manager. So to update this new knowledge, here’s the new tutorial for how to get started with Vuforia. From…
Vuforia: Putting 2D Image on your Image Target
In order to complete this tutorial, you need: An Image, you can download one at http://www.pixabay.comYou need to have completed the previous tutorial on Vuforia Basics From the previous tutorial, we have added boxes to our image target. Now lets import the image we needed to Unity, Drag and Drop the image you needed to…
Publishing Your Android App to Play Store – XZIMG Augmented Vision Tutorial 7 of 7
Final Roll-out Click App releases Under Production track, click Edit Release Release to production window appears, scroll down and click Review Confirm roll-out to production window appears. Click start roll-out to production A confirmation window will appear, click Confirm That’s it!, we are done! Click on your app menu, it will show that our app…
Publishing Your Android App to Play Store – XZIMG Augmented Vision Tutorial 6 of 7
Filling Up Store Listing Information The Store Listing window appears. Firstly fill in your app’s short description and long description Next, scroll down the page. Add the icon and screenshot Scroll down a little more, and add the Feature Graphic Scroll down a little more, under Categorisation, select your Application type and Category. The selection…
Vuforia Basics + Creating a multiple image target Android AR 2/2
Setting up Vuforia in Unity In the File menu, click Build Settings The Build Settings window appears. Click Player Settings Player Settings window appears. Under XR Settings, select Vuforia Augmented Reality Right Click on the Hierarchy window. Under Vuforia Engine click AR Camera A Import Vuforia Engine Assets appears. Click Import AR Camera will be…
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